Dispatching Signals with HaxeFlixel

ShaunHaxe0 Comments

Haxe C++ target

When the play button is pressed, I don’t want it to switch state in the context of the button like seen below, but in a function contained in the Main Menu state, this gives me more control of other components, …

Javascript – Parsing float

ShaunJavascript0 Comments

Javascript development


Parse Float with commas

When dealing with calculations around pricing, it is important to ensure when usingĀ parseFloat in JavaScript that it doesn’t malform the result.

The function below checks your number if it contains commas, strips them out, …

Blue Karma Retrospective

ShaunGame Development0 Comments

New Vale City

What have I learned?

There are a lot of things I learned whilst developing a Point and Click adventure game wth Actionscript 3 and Starling. First of all, it was great to get a feel for the development process of

Haxe Casting issue in C++

ShaunHaxe0 Comments

Haxe C++ target

When setting my top and bottom bounds for my game, I thought that cast would have done the job when I wanted to convert Float to Int. In flash this is fine, but I found in the C++ target it