Bali 2017 – Part 2

ShaunBali 20170 Comments

‎So after spending an hour in the middle of the night writing my first blog post due to a screwed up sleep pattern, I awoke again at 8am and got ready for a half day to Sumar. Our hotel provided …

Bali 2017 – Part 1

ShaunBali 20170 Comments

So around February time me and my friend found cheap flights going to Bali. Mine cost around £350 return which is incredibly cheap. We booked September 2nd until 23rd as at around this time the peak season subsides and the …

OpenFL/Haxeflixel Android Signing APK

ShaunHaxe0 Comments

Haxe C++ target

So I am in the process of signing my game for release after using the standard debug.apk throughout the development process (that is automatically applied via OpenFL and Lime).

It is important to know the procedure for my own reference

Dispatching Signals with HaxeFlixel

ShaunHaxe0 Comments

Haxe C++ target

When the play button is pressed, I don’t want it to switch state in the context of the button like seen below, but in a function contained in the Main Menu state, this gives me more control of other components, …

Javascript – Parsing float

ShaunJavascript0 Comments

Javascript development


Parse Float with commas

When dealing with calculations around pricing, it is important to ensure when using parseFloat in JavaScript that it doesn’t malform the result.

The function below checks your number if it contains commas, strips them out, …

Blue Karma Retrospective

ShaunGame Development0 Comments

New Vale City

What have I learned?

There are a lot of things I learned whilst developing a Point and Click adventure game wth Actionscript 3 and Starling. First of all, it was great to get a feel for the development process of

Haxe Casting issue in C++

ShaunHaxe0 Comments

Haxe C++ target

When setting my top and bottom bounds for my game, I thought that cast would have done the job when I wanted to convert Float to Int. In flash this is fine, but I found in the C++ target it

Blue Karma

ShaunGame Development0 Comments

So it seems I have finally found someone who can assist me with the development of the game Blue Karma. An apple developer we have decided to make the game using Starling. This will allow us to render the game …

Day 24

ShaunEurotrip2 Comments

Being our last day we wanted to spend loads on some consumables. So we went to tons of shops and tasted loads of varieties of Chocolates, biscuits and sweets.

We then went to the waffle house and got two waffles …

Day 23

ShaunEurotrip1 Comment

Today was our last day to explore Belgium so we started off at the comic book museum. Below is tintin.


The bottom floor showed how they prepare the designs, drawing and painting etc. Examples using Photoshop and the wacom tablet …