OpenFL/Haxeflixel Android Signing APK

ShaunHaxe0 Comments

Haxe C++ target

So I am in the process of signing my game for release after using the standard debug.apk throughout the development process (that is automatically appliedĀ via OpenFL and Lime).

It is important to know the procedure for my own reference

Dispatching Signals with HaxeFlixel

ShaunHaxe0 Comments

Haxe C++ target

When the play button is pressed, I don’t want it to switch state in the context of the button like seen below, but in a function contained in the Main Menu state, this gives me more control of other components, …

Blue Karma Retrospective

ShaunGame Development0 Comments

New Vale City

What have I learned?

There are a lot of things I learned whilst developing a Point and Click adventure game wth Actionscript 3 and Starling. First of all, it was great to get a feel for the development process of

Haxe Casting issue in C++

ShaunHaxe0 Comments

Haxe C++ target

When setting my top and bottom bounds for my game, I thought that cast would have done the job when I wanted to convert Float to Int. In flash this is fine, but I found in the C++ target it

Blue Karma

ShaunGame Development0 Comments

So it seems I have finally found someone who can assist me with the development of the game Blue Karma. An apple developer we have decided to make the game using Starling. This will allow us to render the game …