OpenFL/Haxeflixel Android Signing APK

ShaunHaxe0 Comments

Haxe C++ target

So I am in the process of signing my game for release after using the standard debug.apk throughout the development process (that is automatically appliedĀ via OpenFL and Lime).

It is important to know the procedure for my own reference

Dispatching Signals with HaxeFlixel

ShaunHaxe0 Comments

Haxe C++ target

When the play button is pressed, I don’t want it to switch state in the context of the button like seen below, but in a function contained in the Main Menu state, this gives me more control of other components, …

Haxe Casting issue in C++

ShaunHaxe0 Comments

Haxe C++ target

When setting my top and bottom bounds for my game, I thought that cast would have done the job when I wanted to convert Float to Int. In flash this is fine, but I found in the C++ target it