Dispatching Signals with HaxeFlixel

ShaunHaxeLeave a Comment

Haxe C++ target

When the play button is pressed, I don’t want it to switch state in the context of the button like seen below, but in a function contained in the Main Menu state, this gives me more control of other components, …

Blue Karma

ShaunGame DevelopmentLeave a Comment

So it seems I have finally found someone who can assist me with the development of the game Blue Karma. An apple developer we have decided to make the game using Starling. This will allow us to render the game …